The art of Khuyen Lam
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In the Year of Our Lord 2020, myself and two teammates set out to make a short and simple video game. We had decided the game would be freeware, and our reward was to learn a lesson or two on the craft of “game making.” 

During the summer of 2020, it felt like I was watching the world fall apart through my phone screen everyday. The year had begun with tensions between Iran and the United States that had some whispering of nuclear war. Then came the blazes from hell that consumed Australia. The photo of  animal silhouettes fleeing relentless flames that still haunts me. The disasters continued with violent racial tensions in the United States. Western fires that painted the sky red and the air toxic. Horror seeped through my screen each day. I had been staring at walls every day in boredom from the COVID-19 quarantine and a leg injury from a hiking accident. I use my time more productively, and I thought, “It’s time to learn Unity.”

I decided on making a horror game, because it felt appropriate, and I thought it was the simplest genre to make.  “All we have to do is create a spooky atmosphere and a thing that chases you!” I assumed and recruited two teammates: Grayson and Timothy.

Inspired by pandemic life, I wanted to explore the concept of, “Digital horror.” We conceived of a story about a nurse from the near future addressing a hospital emergency. He would have to immerse himself into a virtual reality world and explore the minds of patients. Grayson took that concept and came up with the name, “Fatal Runtime.”